CS 475 Concurrent & Distributed Systems (Fall 2021)

Lab 3: Fault-tolerant Key/Value Service

Important Dates and Other Stuff

Due Tuesday, 12/07, 11:59pm.

Changes

  • Please re-download the lab3.tar file if your previous download missed the linearizability/ library.

  • Updated the submission instruction: there are four source files to submit instead of three; please check.

Resources

  • How to read a paper (Raft example) [slides] [video]
  • Students’ guide to Raft [link]

Introduction

In this lab you will build a fault-tolerant key/value storage service using your Raft library from Lab 2. You key/value service will be a replicated state machine, consisting of several key/value servers that use Raft to maintain replication. Your key/value service should continue to process client requests as long as a majority of the servers are alive and can communicate, in spite of other failures or network partitions.

The service supports three operations: Put(key, value), Append(key, arg), and Get(key). It maintains a simple database of key/value pairs. Put() replaces the value for a particular key in the database, Append(key, arg) appends arg to key’s value, and Get() fetches the current value for a key. An Append to a non-existant key should act like Put. Each client talks to the service through a Clerk with Put/Append/Get methods. A Clerk manages RPC interactions with the servers.

Your service must provide strong consistency to applications calls to the Clerk Get/Put/Append methods. Here’s what we mean by strong consistency. If called one at a time, the Get/Put/Append methods should act as if the system had only one copy of its state, and each call should observe the modifications to the state implied by the preceding sequence of calls. For concurrent calls, the return values and final state must be the same as if the operations had executed one at a time in some order. Calls are concurrent if they overlap in time, for example if client X calls Clerk.Put(), then client Y calls Clerk.Append(), and then client X’s call returns. Furthermore, a call must observe the effects of all calls that have completed before the call starts (so we are technically asking for linearizability).

Strong consistency is convenient for applications because it means that, informally, all clients see the same state and they all see the latest state. Providing strong consistency is relatively easy for a single server. It is harder if the service is replicated, since all servers must choose the same execution order for concurrent requests, and must avoid replying to clients using state that isn’t up to date.

In this lab, you will implement a key/value store service directly atop the Raft library that you’ve built in Lab 2.

  • Hint: This lab doesn’t require you to write much code, but you will most likely spend a substantial amount of time thinking and staring at debugging logs to figure out why your implementation doesn’t work. Debugging will be more challenging than in the Raft lab because there are more components that work asynchronously of each other. Start early.
  • Hint: You should reread the extended Raft paper, in particular Sections 8 (client interaction).
  • Hint: You are allowed to add fields to the Raft ApplyMsg, and to add fields to Raft RPCs such as AppendEntries. But be sure that your code continues to pass the Lab 2 tests.

Getting Started

We supply you with skeleton code and tests in src/kvraft. You can download the software from https://tddg.github.io/cs475-fall21/public/lab3.tar. You will need to modify kvraft/client.go, kvraft/server.go, and perhaps kvraft/common.go.

To download the tar file from Zeus:

% cd $HOME
% wget https://tddg.github.io/cs475-fall21/public/lab3.tar
% tar -xvf lab3.tar
% ls
kvraft          lab3.tar        linearizability

Copy these two directories kvraft/ and linearizability/ into src/ under your CS475 lab directory:

% cp -r kvraft linearizability $HOME/cs475-fall21/labs/src/
% cd $HOME/cs475-fall21/labs/src
% ls
kvraft/  labgob/  labrpc/  linearizability/  raft/

(You should note that the above dir does not list the dirs for Lab 0 and Lab 1, which should be included in your CS475 lab directory assuming you haven’t changed to a new directory.)

To get up and running, execute the following commands:

...
% cd cs475-fall21/labs
% export GOPATH="$PWD"
% cd src/kvraft
% go test
...
%

Key/value service without log compaction

Each of your key/value servers (“kvservers”) will have an associated Raft peer. Clerks send Put(), Append(), and Get() RPCs to the kvserver whose associated Raft is the leader. The kvserver code submits the Put/Append/Get operation to Raft, so that the Raft log holds a sequence of Put/Append/Get operations. All of the kvservers execute operations from the Raft log in order, applying the operations to their key/value databases; the intent is for the servers to maintain identical replicas of the key/value database.

A Clerk sometimes doesn’t know which kvserver is the Raft leader. If the Clerk sends an RPC to the wrong kvserver, or if it cannot reach the kvserver, the Clerk should re-try by sending to a different kvserver. If the key/value service commits the operation to its Raft log (and hence applies the operation to the key/value state machine), the leader reports the result to the Clerk by responding to its RPC. If the operation failed to commit (for example, if the leader was replaced), the server reports an error, and the Clerk retries with a different server.

Task: Your first task is to implement a solution that works when there are no dropped messages, and no failed servers.

You’ll need to add RPC-sending code to the Clerk Put/Append/Get methods in client.go, and implement PutAppend() and Get() RPC handlers in server.go. These handlers should enter an Op in the Raft log using Start(); you should fill in the Op struct definition in server.go so that it describes a Put/Append/Get operation. Each server should execute Op commands as Raft commits them, i.e. as they appear on the applyCh. An RPC handler should notice when Raft commits its Op, and then reply to the RPC.

You have completed this task when you reliably pass the first test in the test suite: “One client”. You may also find that you can pass the “concurrent clients” test, depending on how sophisticated your implementation is.

  • Note: Your kvservers should not directly communicate; they should only interact with each other through the Raft log.
  • Hint: After calling Start(), your kvservers will need to wait for Raft to complete agreement. Commands that have been agreed upon arrive on the applyCh. You should think carefully about how to arrange your code so that it will keep reading applyCh, while PutAppend() and Get() handlers submit commands to the Raft log using Start(). It is easy to achieve deadlock between the kvserver and its Raft library.
  • Hint: Your solution needs to handle the case in which a leader has called Start() for a Clerk’s RPC, but loses its leadership before the request is committed to the log. In this case you should arrange for the Clerk to re-send the request to other servers until it finds the new leader. One way to do this is for the server to detect that it has lost leadership, by noticing that a different request has appeared at the index returned by Start(), or that Raft’s term has changed. If the ex-leader is partitioned by itself, it won’t know about new leaders; but any client in the same partition won’t be able to talk to a new leader either, so it’s OK in this case for the server and client to wait indefinitely until the partition heals.
  • Hint: You will probably have to modify your Clerk to remember which server turned out to be the leader for the last RPC, and send the next RPC to that server first. This will avoid wasting time searching for the leader on every RPC, which may help you pass some of the tests quickly enough.
  • Hint: A kvserver should not complete a Get() RPC if it is not part of a majority (so that it does not serve stale data). A simple solution is to enter every Get() (as well as each Put() and Append()) in the Raft log. You don’t have to implement the optimization for read-only operations that is described in Section 8.
  • Hint: It’s best to add locking from the start because the need to avoid deadlocks sometimes affects overall code design. Check that your code is race-free using go test -race.

In the face of unreliable connections and server failures, a Clerk may send an RPC multiple times until it finds a kvserver that replies positively. If a leader fails just after committing an entry to the Raft log, the Clerk may not receive a reply, and thus may re-send the request to another leader. Each call to Clerk.Put() or Clerk.Append() should result in just a single execution, so you will have to ensure that the re-send doesn’t result in the servers executing the request twice.

Task: Add code to cope with duplicate Clerk requests, including situations where the Clerk sends a request to a kvserver leader in one term, times out waiting for a reply, and re-sends the request to a new leader in another term. The request should always execute just once. Your code should pass the go test -run 3A tests.

  • Hint: You will need to uniquely identify client operations to ensure that the key/value service executes each one just once.
  • Hint: Your scheme for duplicate detection should free server memory quickly, for example by having each RPC imply that the client has seen the reply for its previous RPC. It’s OK to assume that a client will make only one call into a Clerk at a time.

Your code should now pass the Lab 3A tests, like this:

% go test -run 3A
Test: one client (3A) ...
  ... Passed --  15.5  5  4653  126
Test: many clients (3A) ...
  ... Passed --  16.9  5 14409  631
Test: unreliable net, many clients (3A) ...
  ... Passed --  20.2  5  1872  391
Test: concurrent append to same key, unreliable (3A) ...
  ... Passed --   3.9  3   188   52
Test: progress in majority (3A) ...
  ... Passed --   0.6  5    53    2
Test: no progress in minority (3A) ...
  ... Passed --   1.3  5   120    3
Test: completion after heal (3A) ...
  ... Passed --   1.1  5    53    3
Test: partitions, one client (3A) ...
  ... Passed --  22.5  5  7795  112
Test: partitions, many clients (3A) ...
  ... Passed --  24.1  5 32868  554
Test: restarts, one client (3A) ...
  ... Passed --  19.8  5 16537  126
Test: restarts, many clients (3A) ...
  ... Passed --  21.9  5 63309  632
Test: unreliable net, restarts, many clients (3A) ...
  ... Passed --  25.2  5  2556  392
Test: restarts, partitions, many clients (3A) ...
  ... Passed --  28.0  5 33568  487
Test: unreliable net, restarts, partitions, many clients (3A) ...
  ... Passed --  28.8  5  2783  306
Test: unreliable net, restarts, partitions, many clients, linearizability checks (3A) ...
  ... Passed --  26.3  7 10383  609
PASS
ok  	/kvraft	256.436s

Point distribution

There are a total of 15 tests for Lab 3.

However, you will only need to pass the first 9 tests in order to get the full marks, which is 9 x 5 = 45 points (10% of the overall grade).

Test 10-15 are for extra credits, each worth 2.5 points. That is, Lab 3’s bonus part carries 6 x 2.5 = 15 points.

Your code will be tested on Autolab. No marks will be awarded if your code does not pass the test. You will receive full marks only if your code successfully passes the test.

Submitting Lab 3 on Autolab

You must turn in your lab assignment using Autolab. Read this document for instructions on how to sign-up for Autolab. If you did not receive a confirmation email from Autolab to set a password, enter your @gmu.edu (NOT masonlive) email, and click “Forgot your password” to get a new password. You may skip the Autolab signup step if you have done this in Lab 0.

Create a tar file of the following Go source files: client.go, server.go, common.go, and raft.go. Please, .tar only, not .tgz, nor .7z/.zip. Name your tar file as lab3-handin.tar.

% tar -cvf lab3-handin.tar client.go server.go common.go raft.go

Please do not put any directory in your tar file as our autograder is scripted to directly fetch src files not directories. Use the following command to examine the content of your tar file:

% tar -tvf lab3-handin.tar
-rw-r--r--  0 yue    staff    2911 Sep 30 16:38 client.go
-rw-r--r--  0 yue    staff    2911 Sep 30 16:38 raft.go
-rw-r--r--  0 yue    staff    2911 Sep 30 16:38 server.go
-rw-r--r--  0 yue    staff    2911 Sep 30 16:38 common.go

When you upload your assignment, Autolab will automatically untar it and test it. You should verify that the result that Autolab generates is what you expect. Test your code on Zeus before submitting it to Autolab. Your code is tested in a cloud Linux VM. Assignments that do not compile or run will receive a maximum of 50%. Note that we have provided ample resources for you to verify that our view of your assignment is the same as your own: you will see the result of the test execution for your assignment when you submit it.

You can resubmit your assignment an unlimited number of times before the deadline. Note the late submission policy: assignments will be accepted up until 3 days past the deadline at a penalty of 10% per late day; after 3 days, no late assignments will be accepted, no exceptions.

Sharing your repo with GTA

You will need to share your private repository with our GTA Rui (his GitLab ID is the same as his Mason Email ID: ryang22). You may skip the above sharing step if you have done it already for lab0.

The final, important step: Don’t forget to commit all your changes:

% git commit -am 'the final awesome solution of lab3: [Your Name] and [Your GMU email]'

Acknowledgment

The lab assignment is adapted from MIT’s 6.824 course. Thanks to Frans Kaashoek, Robert Morris, and Nickolai Zeldovich for their support.